![]() ![]() (Not to mention that we end up changing genderįrequently during the run itself for various reasons.) We specified an explicit gender (male) for luck manipulation purposes,īeing female would have worked just as well, as gender is almostĬosmetic in NetHack. (they can see warm-blooded monsters in the dark, thus giving a betterĬlue as to what's going on towards the start of the run), and although Race and genderĪre less important we play as a gnome for entertainment purposes Having to change into a suboptimal form on occasion. Required at several points which means the Eyes are needed to avoid This is vital because theįastest polymorph form in the game is blind, and yet vision is Use certain artifacts, most importantly the Eyes of the Overworld, Playing neutral is required to be able to Play as a Wizard due to the possibility of eventually learning to castĪ four-square jumping spell, something which no other class has the Something about NetHack's incredible sync-stability). Up and had to hex in a different character this required redoing theįirst level of the run, but luckily it synched after that, which says To ensure that, at least, polymorph and polymorph control were edible.Ĭharacter selection was also important (in fact, we originally messed Properties intrinsically, saving on ring slots, but not all rings areĮdible in any given game, and it's random which are which. Eating rings is the only way to get certain The dungeon layout, we also manipulated the materials of which some Occupies levels 36 to 38 inclusive with that seed). Was manipulated to be as far as possible from the tower itself (which Portal to the Wizard of Yendor's Tower (with that seed, on level 43) Levels to increase the gain from sequence breaks in particular, the We also controlled the location of some of the special The seed we chose leaves it at the minimum possible depth ofĤ5 levels. Slightly randomized, and leaving it as short as possible is obviously Obvious is the depth of the dungeon the length of the game is We were looking for several things in our luck manipulation. Normal, so we would no longer be playing at highest difficulty. Would become slightly less difficult as undead damage reverted to Limit of 46 minutes 58 seconds for the run, because at 1am, the game Leaves undead at their most dangerous, and the minutes and seconds areĬhosen for luck manipulation purposes. Speed with how to use them) was 00:13:02 playing just after midnight ![]() Who did most of the early luck manipulation while ais523 got up to Time chosen (by dwangoAC, who wrote the luck manipulation bots, and (Amusingly, this dependence on the moon phase canĬause desyncs on occasion this is likely the only TAS that will haveīeen desynced by running a script on a full moon by mistake.) The In addition to being aįriday 13, there will also be a new moon on that day, making the gameĮven harder (although Friday 13 has a much stronger effect than the One that will occur, Friday 13 November 2015. None at all since the release of NetHack 3.4.3, so we picked the first Searched for maximally unlucky days it turns out that there have been In order to allow us to "play on the hardest difficulty", Ilari ![]() What determine the difficulty level, with some days being luckier or NetHack is also pretty unusual in that the date and time are Right at the start of the game before we have any chance to manipulate NetHack this is what controls the initial RNG seed, and severalĮlements essential to getting the fastest possible time are decided One of the most important variables for the run is theĭate and time that the computer's clock is set to upon loading This section was initially copied from ais523's Current Turn-by-Turn Explanation and formatted into the form of a wiki page.īefore the first turn there is some setup we need to do to get an m-bumping monsters also uses up random numbers and is faster / less spammy.
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